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The International Taekwondo Federation ITF Taekwondo competition includes: male and female individual routines, confrontation, stunts, and power. Men's and women's groups routines, fights, bodyguards. Competition types include domestic competitions and international competitions.
  
The following rules of the competition are selected from the latest revised rules of the International Taekwondo Federation in 2011, which only include the routine and the score of the competition. It is applicable to various ITF Taekwondo competitions.
  
Chapter V. Dress Requirements and Equipment
  
Chapter 17. Clothing
  
17.1 The judges and referees should dress in accordance with the ITF referee regulations (Navy blue jacket, white shirt, navy blue trousers, navy blue tie, white sneakers, white socks)
  
17.2 Dress code for members of the game organizing committee: Members of the game organizing committee should dress in accordance with the requirements of the organizing committee.
  
17.3 Contestants' attire
  
17.3.1 Participants shall wear ITF official clothes officially recognized by ITF.
  
* Persons above four stages are not allowed to wear normal Taoist uniforms to participate in the competition.
  
17.3.2 The black belt attached to the competitor must be marked with the correct position and properly worn in accordance with the ITF regulations.
  
17.3.3 The number assigned to the competitor must be worn on the lower part of the back of the shirt.
  
17.3.4 Participants may wear other sports clothing and shoes when they are not competing.
  
17.3.5 Participants may wear ITF uniforms or other official optional clothing at the opening and closing ceremonies. Participants entering and exiting the venue are strictly prohibited from carrying cameras, banners, slippers, bare feet, etc.
  
Chapter 18. Safety and Protection Supplies
  
18.1 Safety Matches and Protective Gear
  
18.1.1 Essential safety and protection supplies:
  
18.1.1.1 Participants must wear ITF approved hands and feet.
  
18.1.1.2 Participants must wear guard teeth.
  
18.1.1.3 Male contestants must wear crotch guards in track pants.
  
18.1.2 Optional Safety and Protection Supplies:
  
18.1.2.1 Adolescents and seniors may wear ITF approved headgear.
  
18.1.2.2 Participants in the elderly group may wear protective ribs and small abdominal protective gear in the uniform.
  
18.1.2.3 Shin guards and forearm guards may be worn in the uniform.
  
18.1.2.4 All other safety supplies and protective gear must be made of elastic sponge, soft leather pads or other soft materials, and must be approved by the ITF Athletic and Referee Committee.
  
18.2 No other protective gear is allowed.
  
18.2.1 Safety products and protective gear must not contain any hard objects such as metal, bones and plastic.
  
18.2.2 Safety supplies and protective gear must not contain zippers, laces or snaps.
  
18.2.3 Do not wear watches and other accessories.
  
18.2.4 Female contestants must not use clips or hairpins to secure their hair.
  
18.3 Injured persons must not wear any bandages or fixtures that would give them an advantage or disadvantage to their opponents. Injured persons must obtain permission from the medical personnel authorized by the competition before wearing bandages or fixtures.
  
18.4 During the fight, the red side is equipped with red hand / foot protection, and the blue side is equipped with blue hand / foot protection.
  
Chapter 41. Etiquette
  
Participants should salute the referee, referee and opponents at the beginning and end of all matches (say "TAEKWON" when saluting).
  
Chapter XIII. Tell Competition
  
Chapter 47. How to Play: Use the Pyramid Exclusion System.
  
Chapter 48. Points Principle
  
48.1 Individual matches
  
48.1.1 Scope of consideration: technical satisfaction, strength, speed, rhythm, balance and breathing regulation.
  
48.1.2 Scoring Principles
  
10 points
  
Strength 6 points
  
Balance 6 points
  
Respiratory control 6 points
  
6 points
  
48.2 Team matches
  
48.2.1 Scope of consideration: teamwork and design orchestration, technical satisfaction, strength, balance, breathing control, rhythm.
  
48.2.2. Scoring Principles
  
10 points for teamwork and design
  
10 points for technical satisfaction
  
Strength 6 points
  
Balance 6 points
  
6 points
  
Chapter XIV. Matches
  
Chapter 52. How to Play: Use the Pyramid Exclusion System.
  
Article 53. Applicable attack methods:
  
Hands-Straight fists, backs, fists, knives and backhand knives.
  
Feet-Forefoot, Knife, Heel, Instep and Sole.
  
Chapter 54. Objectives
  
Face and neck sides and front (do not attack behind).
  
The front of the torso (draw a vertical line from under the armpits to the waist as the boundary), do not attack the back.
  
When the arm (from the fingertip to the elbow) comes into contact with the body, the arm is counted as part of the torso, at which point the opponent can hit the arm to score.
  
Chapter 55. Scoring Guidelines
  
55.1 You will get one (1) point if:
  
Attack the middle or high section with your hand;
  
Attack with the foot to the middle
  
Perfect defense.
  
55.2 Two (2) points
  
Foot attack to high section;
  
Jump into the air and hit the high section with your hands (with your feet off the ground);
  
Jump up to attack the middle section.
  
55. 3 Three (3) points are obtained in the following cases:
  
Jump your feet and attack the high section;
  
Jump 180 degrees, turn your legs and kick to the middle;
  
Jump 180 degrees or more and turn your hands to attack the high section.
  
55.4 Four (4) points are scored for:
  
Jump 180 degrees, turn your legs and kick to the high end;
  
Jump 360 degrees or more and turn your legs to kick in the middle.
  
55.5 Five (5) points are scored in the following cases:
  
Jump 360 degrees or more and turn your legs to kick to the high end.
  
* Hit the target 2-3 times with hands or feet when jumping, each action will be scored separately according to the above method.
  
Article 56. Fouls
  
56.1 Warning
  
56.1.1 The following offensive actions will be warned:
  
Attack targets outside the rules;
  
Completely out of bounds (both feet out of bounds);
  
Landing on any part of the body except the feet;
  
Hug or pull
  
Push;
  
Pretend to be injured;
  
Deliberately negative competition;
  
There is no effective other attack method after three or more consecutive boxing attacks;
  
Raised hands repeatedly to pretend to score;
  
Intentionally turned back to the opponent to stop fighting;
  
Speaking during a match when it is not necessary;
  
Ignore the referee's command in the field.
  
56.1.2. One point will be deducted for the accumulation of three warnings.
  
56.1.3 Deductions of 3 or more points will not be disqualified due to warnings.
  
56. 2. Points for serious fouls (yellow card).
  
56.2.1 Yellow cards will be shown in the following situations:
  
Insult the opponent in any way;
  
Bite-scratch-snake
  
The referee asks to stop attacking opponents who have fallen or are not ready after stopping;
  
Excessive attack
  
Head hammer.
  
When the points are reduced, the referee will raise a yellow card to indicate a point reduction.
  
2 points will be deducted for each player who fails to perform a 180-degree or more turn leg method in each round. The action must be completed during the offensive / defensive process or the action comes into contact with the opponent's body to be considered an effective action. Random actions are invalid actions.
  
56. 3 Disqualification (red card)
  
56.3.1 The following actions will be disqualified;
  
Disrespect to the referee;
  
Ignore the referee's instructions;
  
The opponent was unable to continue playing due to a heavy hit;
  
Participants are affected by alcohol or drugs;
  
Get three yellow cards in the same game.
  
56.3.2 The referee will give a red card to indicate that the competitor has been disqualified.
  
Excerpted from September 2011 Revised Rules of the International Taekwondo Federation Competition